Prof. Kay Berkling, PhD

Professorin Fakultät Technik

Erzbergerstraße 121, Raum E511

Vita

Kay Berkling obtained her PhD at the Oregon Graduate Institute of Science & Technology (today OHSU) in 1996 in the area of Automatic Language Identification of Telephone Speech in Computer Science. Since then she has published in Language and Automatic Dialect Identification. Her expertise lies in joining linguistic knowledge with statistical information and combining know-how across disciplines.

After working for Lincoln Laboratory, MIT she joined Ubilab, the innovation lab of UBS. The following five years she collaborated on a number of international projects in the financial industries and gained extensive experience on projects and managing the interface between IT and Business. In 2004 she was named Full Professor at the Polytechnic University of Puerto Rico in the area of Software Engineering. She has a number of publications in project estimation and teaching methods.

In 2008 she immigrated to Germany where she added a degree in teaching to her repertoire in order to extend the research into German language and didactics. Her most recent publications are in automatic diagnostics of spelling errors for learners of German handwriting leveraging speech technology.

Current projects relate to applying these diverse technologies to computer-based learning for children in the context of gamification, thereby integrating research projects with teaching of Software Engineering Projects. Kay Berkling mostly teaches Software Engineering and Algorithms at the Duale Hochschule Baden-Württemberg. In her free time, she teaches student teachers how to integrate technology in the language learning classroom.

Forschungsprojekte

- Automatisierte Rechtschreibdiagnose
- "Phonics" in der deutschen Sprache? Fibeltexte in der Analyse
- Gaming und Gamification

Mehr erfahren

Areas of Interest and Teaching

  • Speech Recognition and Synthesis Applied to Child-Computer Interfaces
  • Gamification
  • Project Management Tools for Software Engineers
  • Algorithms
  • Language Learning with Modern Media in the Context of Research Projects

Current Research Projects

Topic: Cross-disciplinary Software Projects for Education and Computer-Supported Individualized Language Learning in the Context of Gamification

The following projects are at various stages of maturity from planning to publication and listed in that order:

  • DFG-funded automatic diagnosis of spelling errors using speech technology, a joint project with PH, Karlsruhe (University of Education) and KIT, Karlsruhe Institute of Technology. (We know that many children in upper grades still have difficulty with German spelling. If your child wants to learn with us, please send us email – berklingnoSpam@dhbw-karlsruhe.de) – see publications
  • Integrating Research and Teaching: Implementation of Research Projects in the Software Engineering classroom – see project above
  • Working with Explode The Code Online and German children in 3rd and 4th grade who are learning English from home.  A joint project with DHBW, PH Karlsruhe (University of Education) and ETC School Specialty. (If your child wants to learn with us, please send us email at berklingnoSpam@dhbw-karlsruhe.de) – ongoing
  • Integrating Research and Teaching: Theoretical foundations of gamification, didactics and business applications in the DHBW classroom

International Research Tasks

Committee Work and Reviews

  • Elected Member of ISCA board (http://www.isca-speech.org/iscaweb/index.php/about-isca/isca-board) starting August 2015
  • Organizer and Co-Chair of L1TLT L1 Learning, Teaching and Technology Workshop 2015
  • Member of Technical Committee on Speech and Language IEEE 2013-2015, Senior Member of IEEE
  • President Special Interest Group SIG-CHILD (ISCA)
  • Member of ISCA Electronic Access Committee
  • Committee IEEE Odyssey on Speaker Identification and Language Identification
  • Co-Chair of WOCCI Workshop on Child Computer Interaction: 2008, 2010, 2012, 2014
  • Co-Chair SEAFOOD – Software Engineering Approaches For Offshore and Outsourced Development 2008
  • Member of Technical Committee on Speech and Language IEEE 2005-2009, Senior Member of IEEE
  • President Special Interest Group SIG-CHILD (ISCA)
  • Local Chair Odyssey 2006
  • Local Chair ASRU 2005
  • Reviewer Interspeech, ICASSP, ASRU
  • Reviewer IEEE Transactions Acoustics, Speech and Signal Processing, Elsevier Speech Communication

Guest Editor

  • Special Edition ACM Transactions on Speech and Language Processing. Children’s Speech for Child-Machine Interaction Applications. Volume 7, Issue 4, August 2011.
  • Springer, Lecture Notes in Business Information Processing, Vol. 16. Second International Conference, SEAFOOD 2008, Zurich, Switzerland, July 2-3, 2008.
  • IEEE Transactions on Audio, Speech and Language Processing, Special Section on Speaker and Language Recognition, Volume 15, Issue 7, September 2007.

List of Publications

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  • 2020

  • Berkling, Kay (2020) : Contrasting the User Experience between Educator and Student during Corona Semester at University In: IATED: ICERI2020 Proceedings. Unter Mitarbeit von Luis Gómez Chova, A. López Martínez und I. C. Torres: 13th International Conferenceof Education, Research and Innovation (IATED Academy): Online Conference: 9th - 10th of November, 2020, S. 4002-4011
  • Berkling, Kay; Kermes, Hanna (2020) : Learning to Take the Next Step: Knowledge Aquisition of Or-thographic Patterns in Serious Games with Immediate Feedback In: ATED: EDULEARN20 Proceedings. Unter Mitarbeit von L. Gómez Chova, A. López Martínez und I. Candel Torres: 12th International Conference on Education and New Learning Technologies: Online Conference: 6-7 July, 2020. IATED Academy, S. 4883-4891
  • El Naggar, Bassant; Berkling, Kay (2020) : Designing a gamified reading app with pupils in elementary school In: Frederiksen, Karen-Margrete; Larsen, Sanne; Bradley, Linda; Thouësny, Sylvie (Hg.): CALL for widening participation: short papers from EUROCALL 2020: Research-publishing.net (EUROCALL Collection), S. 63-68
  • Fayed, Karim; Franken, Birgit; Berkling, Kay (2020) : Understanding the use of eye-tracking recordings to measure and classify reading ability in elementary children school In: Frederiksen, Karen-Margrete; Larsen, Sanne; Bradley, Linda; Thouësny, Sylvie (Hg.): CALL for widening participation: short papers from EUROCALL 2020: Research-publishing.net (EUROCALL Collection), S. 69-74
  • IATED (2020): ICERI2020 Proceedings. Unter Mitarbeit von Luis Gómez Chova, A. López Martínez und I. C. Torres. 13th International Conferenceof Education, Research and Innovation (IATED Academy). Online Conference, 9th - 10th of November, 2020
  • Knorr, Nancy; Berkling, Kay (2020) : Comparing pupils and teacher’s reflections on iRead tablet-based literacy games in a German elementary school In: Frederiksen, Karen-Margrete; Larsen, Sanne; Bradley, Linda; Thouësny, Sylvie (Hg.): CALL for widening participation: short papers from EUROCALL 2020: Research-publishing.net (EUROCALL Collection), S. 161-166
  • 2018

  • Benton, Laura; Vasalou, Asimina; Berkling, Kay; Barendregt, Wolmet; Mavrikis, Manolis (2018) : A Critical Examination of Feedback in Early Reading Games: Proceedings of the 2018 annual conference on Human factors in computing systems. ACM Press

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  • European Language Resources Association (2018): 11th edition of the Language Resources and Evaluation Conference. Miyazaki, Japan, May 7-12, 2018

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  • Berkling, Kay; Incekara, Mehmet Ali; Wolske, Tom (2018) : NO-RPG, a game interface to common core sequenced third-party educational games In: IEEE: 2018 IEEE Global Engineering Education Conference (EDUCON): Santa Cruz de Tenerife, Tenerife, Islas Canarias, Spain: April 17-20, 2018, S. 1524-1532. Online verfügbar unter https://doi.org/10.1109/EDUCON.2018.8363414
  • Berkling, Kay; Lavalley, Rémi (2018): Automatic orthographic error tagging and classification for German texts. In: Computer Speech & Language 52, S. 56-78. DOI: 10.1016/j.csl.2017.11.002
  • Berkling, Kay (2018) : A 2nd Longitudinal Corpus for Children’s Writing with Enhanced Output for Specific Spelling Patterns and Evaluation In: European Language Resources Association: 11th edition of the Language Resources and Evaluation Conference: Miyazaki, Japan: May 7-12, 2018

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  • Jülg, Dominik; Kunstek, Mario; Freimoser, Cem, Philipp; Berkling, Kay; Qian, Mengjie (2018) : The CSU-K Rule-Based System for the 2nd Edition Spoken CALL Shared Task: Proc. Interspeech 2018: Hyderabad, India: 2-6 September 2018, S. 2359-2363. Online verfügbar unter https://doi.org/10.21437/Interspeech.2018-1000
  • 2017

  • Axtmann, Nico; Mehmet, Carolina; Berkling, Kay : The CSU-K Rule-Based Pipeline System for Spoken CALL Shared Task in Education, SLaTE 2017, Stockholm, Sweden, 25-26 August 2017, S. 85-90

     

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  • Berkling, Kay (2017) : Phontasia: A phonic game for German and its effect on orthographic skills–first corpus explorations: Proc. WOCCI 2017: 6th International Workshop on Child Computer Interaction, S. 7-16

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  • Berkling, Kay; Faller, Heiko; Piertzik, Micha (2017) : Avoiding Failure in modern Game Design with Academic Content: A Recipe, an Anti-Pattern and Applications thereof: paper 42 In: SciTePress: International Conference on Computer Supported

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  • Berkling, Kay; Faller, Heiko; Piertzik, Micha; Barendregt, Wolmet; Benton, Laura (2017) : Uncovering Failures of Game Design for Educational Content (and How to Fix Them): International Conference on Computer Supported Education: Springer, S. 300-324

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  • Keelan, Evanini; Najafian, Maryam; Safavi, Saeid; Berkling, Kay (2017) : WOCCI 2017: 6th international workshop on child computer interaction (workshop summary): ICMI '17: Proceedings of the 19th ACM International Conference on Multimodal Interaction: ICMI '17: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION: Glasgow, United Kingdom: November 13 - 17, S. 667-669. Online verfügbar unter https://doi.org/10.1145/3136755.3137020
  • 2016

  • Berkling, Kay (2016) : Gamification Behind the Scenes - Designing a Software Engineering Course: Computer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers, 583: Springer (Communications in computer and information science), S. 274-292. Online verfügbar unter http://dx.doi.org/10.1007/978-3-319-29585-5_16

     

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  • Berkling, Kay (2016) : Item Presentation in Primers - An Analysis Based on Acquisition Research: Konferenz zur Verarbeitung Natürlicher Sprache, 13

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  • Berkling, Kay (2016) : Corpus for Children’s Writing with Enhanced Output for Specific SpellingPatterns (2nd and 3rd Grade): The International Conference on Language Resources and Evaluation (LREC)

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  • Berkling, Kay (2016) : Gamification Behind the Scenes - Designing a Software Engineering Course 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers In: Zvacek, Susan; Restivo, Maria Teresa; Uhomoibhi, J. O.; Helfert, Markus (Hg.): Computer Supported Education - 7th International Conference, CSEDU 2015, Lisbon, Portugal, May 23-25, 2015, Revised Selected Papers, 583: Springer (Communications in computer and information science), S. 274-292. Online verfügbar unter http://dx.doi.org/10.1007/978-3-319-29585-5_16

     

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  • Berkling, Kay; El-Husseny, Abdullrahman; Latt, Denis; Petrov, Christian; Waigand, Andreas; Walther, Jochen (2016) : GamES MOOC: Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children In: SciTePress: International Conference on Computer Supported Education (CSEDU)

    Abstract: This paper presents conceptual ideas and a first prototype towards establishing a GamES (GAM)ified (E)lementary (S)chool MOOC for children who do not have access to schools. The project is being developed across several Bachelor student projects in collaboration between Cooperative State University, Karlsruhe and the German University of Cairo. A hybrid architecture is designed to support children on mobile devices with intermittent Internet access. Upon access, current learning status and new content are updated. The content consists of leveled games addressing skills defined by the US common core standards for K-5 in subjects Mathematics and English (that can be adapted to other languages). The children’s MOOC combines ideas of adaptive user interface, off-line personalized learning, common core standards, and game-based learning. The child’s user interface is gamified and after initial registration designed to be manageable for K-5 graders. A second interface addresses the community of game developers who are interested in donating games for certain core skills. In a next step, assessment and government certification of achievements will be tackled. The MOOC software is intended as open source to allow for community development.

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  • Berkling, Kay; Reichel, Uwe (2016) : Progression in Materials for Learning to Read and Write - a Cross-Language and Cross-Century Comparison of Readers: Workshop on Child 2016, S. 1-9

    Abstract: This work is part of a larger effort about understanding the effects of didactic materials on acquisition of reading and writing in German. In this paper, the focus is on progression in primers (beginner readers). Texts in various languages are analyzed in terms of complexity, as measured by entropy between letters and phonemes, from the point of view of reading or writing that text. The assumption is that a good teaching text would start low and increase gradually in complexity. At the same time, languages have different requirements on progression depending on their orthographic depth. The goal of this work is to compare German primers to various other languages for the beginning stages of reading skill acquisition. We show that there are difference across languages and a large span of approaches in primers of presenting material to the learner.

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  • Berkling, Kay; Reichel, Uwe (2016) : Wortstruktur, Orthographie und Didaktik:Die Relevanz der Vokallänge In: Mesch, Birgit, Noack, Christina: System, Norm und Gebrauch - drei Seiten einer Medaille?: Orthographische Kompetenz und Performanz im Spannungsfeld zwischen System, Norm und Empirie, 22: Hohengehren: Baltmannsweiler Schneider Verlag Hohengehren GmbH (Thema Sprache: Wissenschaft für den Unterricht), S. 201-229

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  • Metawaa, Mohamed; Berkling, Kay (2016) : Personalizing Game Selection for Mobile Learning: With a View Towards Creating an Off-line Learning Environment for Children In: SciTePress: International Conference on Computer Supported Education (CSEDU)

    Abstract: Online education nowadays plays a very important role in enhancing the educational processes mostly for adults. Given this maturing technology and the number of children that lack access to safe education, mobile education for children is a logical next step and opens options that change their prospects. This paper is part of a larger project on mobile learning with games for children without access to schools. Games can motivate children to learn without the necessity of a teacher. The goal is to recommend learning games based on children’s preferences of past choices and ratings, which can supplement other recommender systems. The resulting implemented algorithm is designed as a plug-in to exisiting learning platforms that use games. Such a system was implemented and evaluated in a feasibility study on adults. We show that a prediction based on user’s choice and rating of games corresponds to a direct survey to determine the gamer types in 66% of the cases for 61 participants.

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